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Playbook · Horror

Horror Steam capsule art: four directions from your own assets

Creature, paranormal, psychological, co-op horror, survival horror.

Make my horror sheet

First sheet free. Paste a Steam link on the home page instead.

The four directions every horror sheet gets

One panel each, in this order, so the four are built to disagree: commercial, atmospheric, poster, and one swing.

  1. Direction 1

    Aggressive Creature Key Art

    High-impact co-op horror marketing. Works especially well when the monster itself is a major selling point.

    • ·Monster very large in frame, extreme foreground presence, creature can partially leave the frame
    • ·Strong facial or silhouette readability, dramatic directional lighting
    • ·Dark black, brown, dirty red, muted green, or sickly neutral palette
    • ·Big readable logo, strong thumbnail readability, feels dangerous and immediate
    • ·Background supports the creature rather than competing with it
  2. Direction 2

    Atmospheric Paranormal Horror

    Investigation, ghost hunting, haunted locations, slow supernatural dread. Premium paranormal horror, not a zombie shooter.

    • ·More negative space, environment matters more
    • ·Monster distant, partially hidden, silhouetted, or peeking from darkness
    • ·Flashlight beams, doorway silhouettes, fog, reflections, night vision, dim practical lighting
    • ·Cooler or more neutral palette, less red, cleaner composition
    • ·Title simpler and more elegant. Mood over aggression. Strong sense of 'something is wrong here'
  3. Direction 3

    Gritty Horror Poster

    Distressed exploitation poster mixed with modern AAA horror key art. Physical, damaged, tactile, intentional.

    • ·Heavy texture: scratches, grain, dirty print imperfections, rough borders
    • ·Blood-red accents, strong contrast, large poster-like title treatment
    • ·Monster or character used as a bold graphic shape
    • ·Can feel handmade or screen-printed
    • ·Old-horror-poster energy without looking cheap or retro for its own sake
  4. Direction 4

    Concept-Driven Premium Horror

    The wildcard. A framing idea clearly different from the other three; a fresh pitch, not a remix.

    • ·Pick ONE: CCTV feed, night vision, monster in a backlit doorway, player POV with monster barely visible, flash photography, security monitor wall, silhouette behind frosted glass, mirror reflection, creature framed by an EXIT sign
    • ·Or: almost entirely black composition with one disturbing focal point, large empty corridor with tiny monster, extreme eye close-up, hand reaching toward camera, split-light composition, police evidence photo, found-footage, analog horror, minimal black-and-white theatrical poster

What the art director is told

The playbook below is the actual guidance the model receives for horror games, minus your brief and assets.

Compositions that work

  • Extreme close-up: monster takes 30 to 50 percent of frame
  • Left subject, right logo / Right subject, left logo
  • Doorway silhouette: creature stands in a bright doorway surrounded by darkness
  • Long corridor: environment dominates while creature is small but threatening
  • Foreground hand: huge reaching hand creates depth and aggression
  • Partial face crop: only half the monster's face visible at the edge
  • Hidden in darkness, backlit shape, player POV with flashlight or camera
  • Security camera framing with timestamp, scanlines, compression artifacts
  • Night vision: dirty monochrome green with blown highlights and digital noise
  • Flash photography: harsh camera flash revealing creature suddenly

Lighting

  • Single fluorescent ceiling light
  • Red EXIT sign spill
  • Flashlight beam
  • Camera flash
  • Moonlight through window
  • Dirty practical lights
  • Backlit doorway
  • Failing overhead lights
  • Emergency lighting
  • Cold hospital lights
  • Warm candlelight against cold surroundings
  • Green night vision
  • Barely visible rim light
  • Do not evenly illuminate the scene. Let parts of the image disappear into darkness.

Palettes, one per panel

  • Dirty Crimson: black, dried blood red, brown, muted flesh, bone white
  • Paranormal Cold: black, blue-gray, green-gray, pale white, very subtle warm accents
  • Monochrome: near black-and-white with one tiny accent color
  • Sickly Fluorescent: dirty green, gray, nicotine yellow, cold white
  • Fire and Shadow: near black with small warm amber or red practical lighting
  • Analog Horror: washed gray, dirty green, faded black, CRT white

Typography

  • Tall condensed horror type
  • Distressed painted lettering
  • Rough white handwritten title
  • Clean narrow serif for premium paranormal horror
  • Weathered block typography
  • Analog/VHS distortion
  • Minimal thin uppercase typography
  • Heavy blood-red display lettering

Typography to avoid

  • Neon
  • Chrome
  • Overdone bevels
  • Generic gaming fonts
  • Excessive glow
  • Random gothic fonts that do not fit the game
  • Tiny unreadable titles
  • Logo effects that overpower the artwork

Texture that helps

  • Film grain
  • Dirt
  • Scratches
  • Lens grime
  • Dust
  • Worn print
  • Slight chromatic aberration
  • Compression noise
  • Subtle vignette
  • Paper damage
  • CRT artifacts
  • Paint erosion

Texture that hurts

  • Huge fake scratch overlays
  • Identical grunge on every concept
  • Random blood splatter everywhere
  • Noise that destroys clarity

Never

  • DO NOT make it look like a 2005 zombie game
  • Generic brown shooter grading
  • Overdone orange/red lighting everywhere
  • Cheap grunge overlays
  • Random blood splatter
  • Generic zombie poster poses
  • Monster centered with title underneath
  • Overly muscular or action-oriented creature posing
  • Overexposed fire
  • Heavy tactical military visuals unless the game calls for it
  • Excessive debris, too many props, busy compositions
  • Bargain-bin survival horror cover energy. Modern horror marketing is simpler, more controlled, more confident.

Your horror game, four ways, in about a minute.

Built from your own screenshots and logo. Sizes Steam actually uses. No key, no account for the first sheet.

Start with Horror

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