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Playbook · Platformer / Arcade / Retro

Platformer / Arcade / Retro Steam capsule art: four directions from your own assets

Pixel art, 2D action, run-and-gun, arcade, metroidvania.

Make my platformer / arcade / retro sheet

First sheet free. Paste a Steam link on the home page instead.

The four directions every platformer / arcade / retro sheet gets

One panel each, in this order, so the four are built to disagree: commercial, atmospheric, poster, and one swing.

  1. Direction 1

    Character Action Key Art

    Bright, bold, energetic hero pose with momentum.

    • ·Main character large and mid-action
    • ·Saturated confident palette
    • ·Chunky readable logo
    • ·Enemies or world as supporting cast, not clutter
  2. Direction 2

    Layered World Vista

    The level as a place: parallax layers, depth, a destination.

    • ·Character small, world large
    • ·Parallax-style layered depth
    • ·Title in sky or on a signpost
    • ·Sense of adventure
  3. Direction 3

    Retro Box-Art Poster

    Painted 90s cover energy, done well.

    • ·Painterly illustrated hero and villain
    • ·Bold framed title with a badge or ribbon
    • ·Slight print texture
    • ·Nostalgic but sharp and modern
  4. Direction 4

    Concept-Driven Angle

    The wildcard.

    • ·Pick ONE: extreme pixel close-up of the hero's eye, CRT screen frame, cartridge label layout, one-color minimal silhouette, the character mid-air over huge empty sky, arcade cabinet marquee

What the art director is told

The playbook below is the actual guidance the model receives for platformer / arcade / retro games, minus your brief and assets.

Compositions that work

  • Hero jumping left, logo right
  • Wide level cross-section
  • Badge-framed poster
  • Centered minimal silhouette

Lighting

  • Flat bright daylight
  • Neon arcade glow
  • Sunset gradient
  • Cast shadows for depth

Palettes, one per panel

  • Arcade Pop: electric blue, hot pink, yellow, black
  • Warm Retro: orange, cream, teal, brown
  • Forest Run: greens, sky blue, red accent
  • Night Neon: deep purple, cyan, magenta, black

Typography

  • Chunky rounded display
  • Pixel type only if the game is pixel art
  • 80s/90s logo lockups with a badge
  • Bold italic sans for speed

Typography to avoid

  • Generic pixel font on non-pixel games
  • Chrome
  • Excessive outlines
  • Tiny titles

Texture that helps

  • Subtle print grain on poster concept
  • Scanlines only for CRT concept
  • Halftone

Texture that hurts

  • Dark grunge
  • Blur
  • Noise on clean art

Never

  • Muddy dark grading
  • Clutter of enemies
  • Generic mascot poses
  • Low-contrast pastels for an action game

Your platformer / arcade / retro game, four ways, in about a minute.

Built from your own screenshots and logo. Sizes Steam actually uses. No key, no account for the first sheet.

Start with Platformer / Arcade / Retro

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