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Playbook · Sci-Fi / Space

Sci-Fi / Space Steam capsule art: four directions from your own assets

Space, mechs, cyberpunk, colony, exploration.

Make my sci-fi / space sheet

First sheet free. Paste a Steam link on the home page instead.

The four directions every sci-fi / space sheet gets

One panel each, in this order, so the four are built to disagree: commercial, atmospheric, poster, and one swing.

  1. Direction 1

    Vessel or Pilot Commercial Key Art

    Ship, mech, or suited protagonist as the hero object.

    • ·Hero object large with clear material readability
    • ·Strong single key light with rim from a planet or sun
    • ·Logo bold and geometric
    • ·Background is depth, not detail
  2. Direction 2

    Vast Scale Vista

    Megastructure, planet, or fleet with a tiny human element.

    • ·Enormous negative space
    • ·Atmospheric haze and scale cues
    • ·Minimal thin title
    • ·Awe over action
  3. Direction 3

    Minimal Typographic Poster

    Alien-style restraint: one shape, one line, huge black.

    • ·Almost empty composition with a single graphic element
    • ·Precise geometric or monospaced type
    • ·One accent color
    • ·Feels like a design-forward film poster
  4. Direction 4

    Concept-Driven Angle

    The wildcard.

    • ·Pick ONE: helmet visor reflection, cryo pod frost, cockpit HUD POV, data-glitch portrait, airlock window, scanner or radar view, a lone footprint on a new world, hand on a control panel

What the art director is told

The playbook below is the actual guidance the model receives for sci-fi / space games, minus your brief and assets.

Compositions that work

  • Hero object left, logo right
  • Horizon line low with structure above
  • Centered symmetrical minimal
  • POV through visor
  • Diagonal ship trajectory

Lighting

  • Single hard sun with black shadows
  • Planet glow rim light
  • Cold interior fluorescents
  • Neon practical lights
  • Volumetric fog beams

Palettes, one per panel

  • Deep Vacuum: black, midnight blue, white highlights, one amber accent
  • Neon Rain: black, magenta, cyan, wet asphalt
  • Clinical: white, pale gray, cold blue, safety orange accent
  • Rust Frontier: rust, dust orange, steel, pale sky

Typography

  • Geometric sans
  • Monospaced technical type
  • Extended wide grotesque
  • Thin tracked uppercase
  • Stencil for industrial tone

Typography to avoid

  • Chrome
  • Tron-style neon tubes
  • Overdone glow
  • Generic 'space font' clichés

Texture that helps

  • Fine grain
  • Lens smear
  • Scan lines on HUD concept
  • Frost
  • Dust motes

Texture that hurts

  • Random hex grids
  • Lens flare spam
  • Fake hologram clutter

Never

  • Blue-and-orange overdose
  • Hologram clutter
  • Every panel with lens flares
  • Generic starfield background
  • Chrome logos

Your sci-fi / space game, four ways, in about a minute.

Built from your own screenshots and logo. Sizes Steam actually uses. No key, no account for the first sheet.

Start with Sci-Fi / Space

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